Friday, May 15, 2020

320 MicroScene Week 3 (4/22/2020)

This week, I continued UVing my scene. I have 27 objects, and I was able to continue on the big structures, as well as one of the most complicated objects in my scene, the rickshaw. I started with these as they would take up the most time in my project, and it would be easier as I continued working to end on the simpler pieces.
Stable/Shed UV, arranged
Wood Shed UV, arranged.
The most difficult part of the process is actually arranging each piece and making sure they were all scaled correctly. Cutting and unfolidng the UVs is actually a pretty simple process. I broke down each individual piece in my mind as a cube of some sort, and used that idea to appply to all of the objects. For other more unsual shapes (like spheres) I pictured I was making a sewing pattern, and broke them down that way.










I ran into a few issues with my UVs. The biggest was probably trying to figure out what pieces went where - Some sections were broken down too much, so I spent a lot of time sewing edges back together in order to neaten up my UVs. I also realized halfway through that I should try to hide the seams where they wouldn't be noticed (i.e. under another section of the object or facing away from camera views), so I spent some time redoing the cuts.
The rickshaw had some of its own issues since it had so many components. UVing everything was a challenge in of itself, as most parts were of a unique shape. I spent a lot of time grouping UV shells together and arranging them in the UV space based on location from one camera angle to make it easier to figure out where each piece went when I would later texture it.


Overall I think this week was very successful. It helped me troubleshoot issues I'm sure I will run into in the future. 

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