Friday, May 15, 2020

320 MicroScene Week 5 (5/6/2020)

For this week, I began texturing! It took a while for me to readjust to using Painter, but after reviewing a couple tutorials, I was able to get into a groove and finish textures easily. As I found creating entirely new textures a little ambitious, I decided to take premade textures and customize them to fit my needs. I decided on a specific color palette, using more grey tones for wood, darker and more aged looking metal, and reds if I needed a pop of color. This seemed to be in line with the idea I was going for. I just went in order of the file name, starting with the barrel. This was good starting point, as I covered two of the big materials I needed to in this session, which was wood and metal.

I took a wood texture, Wood Beech Veined, and changed the colors, then adjusted the dirt texture within the wood texture. For the Metal, I took the Steel Rough base material and added scratches. I imagine the barrel got a little roughed up in transport or something, so the scratches add a bit of realism to it. I imagine it is filled with some kind of fluid (perhaps oil) meant to quench weapons after forging and shaping.










For the furnace, I had to find a good stone texture. I originally wanted two different kinds of stone texture, however after working on it I realized it would look a little odd, so I stuck with one. I found this texture online called RedBeard_Bluestonewall (which you can find here). I decided the stone inside of the furnace needed to look used, so I added a charcoal-like texxture on top of the stones. To do this, I actually just painted ontop of the existing texture on a paintable layer. I think it gives the effect I wanted. Due to it not being a smart texture, it was difficult to really make this texture "mine", so I did what I could.


Texturing is my favorite part of the whole process, so  I found this part to be quite enjoyable! I think using my skills in customizing textues, I can make a project that fits what I imagined.

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