| Scene Setup before textures were added |
I realized after setting everything up, that I was limited to 9 textures, so I went and condensed my list of 23 textures down to only 9. This changed my scene up slightly, but I was still able to reuse most of the textures I had already made. I got creative with what textures could be passed off as what, but two of the textures were too unique for me to change. One was the sign that I made for the rickshaw, which is my favorite texture. It says "Blades, Inc." on it to create the idea that the blacksmith runs a company (which runs in line with DreamWork's comedic style of mashing together history with modern references; after all this is a How to Train Your Dragon inspired scene!)
Unfortunately, I was unable to add a ground texture, as Alchemist/Designer did not want to export my texture correctly, or Unity did not want to process it correctly. The image above does not contain this texture, as it appears bright pink and I wish to spare you, the reader, your eyes.
I will, however, include the sign that I created! Although it is quite simple, it is my favorite part of the entire project (yes, really).
I think this project was a success. Even with all of my issues, I was able to work around most of them. In the future I may revisit the scene and fix it up!
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