This sprint I worked on creating more ground textures for the game. I worked exclusively in Substance Designer to create these textures: a grassy ground, a rocky ground, and a dirty rocky ground.
The grassy ground was the first thing I worked on. It was primarily a continuation of the grassy ground that I was unable to complete last sprint, however I was able to finally complete this card. Some feedback I received from our lead, Beren, was to adjust the colors and try to make the blades longer, which I will be working on in the future. The end result was far better than I hoped for, and I am very proud of this particular texture.
For the rocky ground, I was tasked with making two variations of them. I began by taking an existing material and began working with it to create a more rocky texture (the original texture was much more concrete-like). Unfortunately I was unable to complete this task, however I will be completing it for the next sprint. I didn’t run into any problems here, just bad time management on my part.
As I get more comfortable with designer, I will begin working more from scratch rather than using existing materials, however I will still be heavily referencing previous materials and tutorials to supplement me.
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