Thursday, February 10, 2022

The Dreaming Lake - Sprint 1

 This sprint I worked on creating ground textures for the game. I worked exclusively in Substance Designer to create three textures: A dirt ground, a grassy ground, and a dirty rocky ground. 


The biggest challenge for me was relearning how to use Designer. Designer was never my strong suit so a big chunk of my time was spent following old tutorials from CAGD 320, as well as looking at new tutorials to cover aspects that I didn’t learn or was not covered by the original tutorials. 


The first item up was the dirt ground. This one was fairly simple as I had already previously done a dirt ground, so I utilized my previous knowledge of that material creation to create one for The Dreaming Lake. Additionally, I was informed by our game design lead, who previously had graded my texturing work in the past, of some shortcuts I could take, so I utilized those and was able to create the material in a far more efficient manner. 


Dirt Ground Material

The second item up was the grassy ground. This item was only partially completed by the end of the sprint, however I was able to get a good chunk done before the deadline. Since I was starting completely from scratch, I followed a tutorial and did not use any shortcuts and created everything exclusively in designer, rather than importing shapes from other programs. I got as far as creating the height map - the portion I was most worried about - for the texture before Designer crashed my computer, ultimately leading to the incompletion of this task before the deadline.

My stopping point. 



For the dirty rocky ground, I was planning on taking an old material I had previously created and adapting it to the needs of this task. It had all the components I needed, and just needed to be adjusted to form a rocky surface, based on a dirty concrete material.


In the future, I think designer will become easier and easier to use to the point where I will be able to produce more materials in a sprint and hopefully be able to start working on the wants and wishes of the project. Next sprint I hope to get not only these tasks completed, but also additional ground materials completed.


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