Project 3 Week 7(12/8/2020): Bioshock Infinite Game Scene
Trello Board
Figure 6.1
Group Progress Table
Figure 6.2
Object List
Figure 6.3
My Work:
For this week, I began piecing the modular building pieces together to form the buildings. Since we are not going for an exact replica of the scene, I do have a little creative liberty in creating the buildings. I found that the pieces that were modeled blended in very well with the pre-made buildings and matched the Bioshock theme easily. For each, I took into consideration their placement, as well as the spacing of them. For the first one, to the right of the deli, I knew that the player wouldn't be able to see it from the left side (or at least it would be obscured enough), so I simply didn't add a wall to the left side.
| Building 1; it's lower than the platform and the deli |
As you can see, it is supposed to be on its own, and due to the limitations of the references, I am unsure how it connects to the main plaform. I may use a variety of tactics to kind of blend out the bottom of the building so it doesn't look out of place.
For the second building, I did the same thing, except I made it longer. The door placement isn't final, however the size is about correct. I'm currently debating whether or not I need to add a left wall to the building, however it will depend on whether or not the player can walk that far.
I also added the yellow building at one of the "arms" of the platform. It was simply a matter of scaling and positioning; everything else was already modeled into place.
| The yellow building |
I also did some color IDs for some of the smaller objects. Here, you can see an umbrella and a table that sit outside of the Deli. They're fairly simple and don't need too much work, however selecting all the correct faces for each material is tedious.
The project is due on Sunday. I have pretty much all the effects done (aside from post processing). I will focus my work on filling out the space with more buildings, plus the remaining props, as well as some assets (grass, particle effects, etc).
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