Wednesday, December 2, 2020

Game Project Week 6

 Project 3 Week 6(12/1/2020): Bioshock Infinite Game Scene

Trello Board

Figure 5.1

Group Progess Table

Figure 5.2

Object List

Figure 5.2



My Work:

I began assembling the scene in Unity for this week. Although we have not finished texturing everything, I was still able to import the models that we had and began assembling them in Unity. Through this process I am able to review if there are any flaws or issues with the models that I am given, and also start finalizing the scene. 

So far I have assembled the deli/cafe area, as well as figured out the path, noted on the annotated map, for the player. From this I am able to figure out how the player might experience the area and set it up accordingly. Additionally, I can begin to figure out how to scale each model. Each piece is not scaled to the correct size so I messed around with the sizing to figure out the optimal size for each piece (and use those as a reference to scale other objects to). 
Deli seating area
As you can see in the above screenshot, I have set up the seating area. I heavily referenced walkthrough videos and reference images that we have to figure out the correct scaling, placement, and objects to place in the scene. I scaled all the fences together to maintain the correct sizing, and through this I am able to get an accurate number of fences in the scene. After I had the fences set up, I began placing the chairs, tables, and the umbrellas. I believe I took a little too much time with this and thought about the practicality of the seating area (how do people walk around, what is considered too close between tables, etc), however it ended up working to my benefit as it made me realize my scaling was off by a bit and I was able to make them smaller and therefore more true to the size.

Full platform, needs more buildings.



Additionally, I updated the fog particle effect and now have a more satisfactory plume of mist to add to the scene to create depth. For this, I edited the particle image to make it much less dense, then edited the color on the effect to make it much more wispy.


Updated Fog Particle effects



No comments:

Post a Comment

Final Course Reflection

  Going into this course, I had no idea what to expect. Even with the syllabus, it told me nothing of what I would truly end up learning – a...