Project 3 Week 6(12/1/2020): Bioshock Infinite Game Scene
Trello Board
Figure 5.1
Group Progess Table
Figure 5.2
Object List
Figure 5.2
My Work:
I began assembling the scene in Unity for this week. Although we have not finished texturing everything, I was still able to import the models that we had and began assembling them in Unity. Through this process I am able to review if there are any flaws or issues with the models that I am given, and also start finalizing the scene.
So far I have assembled the deli/cafe area, as well as figured out the path, noted on the annotated map, for the player. From this I am able to figure out how the player might experience the area and set it up accordingly. Additionally, I can begin to figure out how to scale each model. Each piece is not scaled to the correct size so I messed around with the sizing to figure out the optimal size for each piece (and use those as a reference to scale other objects to).
| Deli seating area |
Additionally, I updated the fog particle effect and now have a more satisfactory plume of mist to add to the scene to create depth. For this, I edited the particle image to make it much less dense, then edited the color on the effect to make it much more wispy.
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