Project 3 Week 7(12/13/2020): Bioshock Infinite Game Scene
My Work:
For this project, I worked on a few different parts. I did a little bit of modeling, texturing, and the Unity work. I found the Unity work to be more fun than usual as it was different from what we usually do for this class and allowed me to explore not only new tools, but utilize the ones we learned this semester in an actual project
My work was generally straightforward. Initially I did a lot of research of how to implement many of the things we wanted in our scene - clouds, fog, grass, skybox. The clouds turned out well and the fog I believe turned out as planned - maybe more "plume" like than I intended, however it still gave the effect I was looking for.
The skybox turned out well too, however there is still a seam where the ends of the original graphic meet, which I still have yet to figure out a solution for. However, with the modifications I added, I think it gave the effect I was looking for in this project.
I was not able to figure out bloom post-processing in time, so the scene isn't 100% complete, however the effect is still in the file. It just didn't apply to the scene so the effect doesn't show up. Additionally, the interactive element did not work in time.
In addition to the Unity work, I also modeled the fences you see throughout the scene. This was very easy work, however actually placing them in the scene took ages (which I had to redo due to a miscommunication with our texturer,) Even so, I think the fences turned out great and fit nicely in the scene, in addition to matching the fences in the original game scene.
| Fence IDs - only one material was applied, but it needed to be separate from the other objects. |
Additionally, I also did IDs for the small props. This included the bench, umbrella, chair, table, fences, trash can, and stopping bar. While numerous, I made quick work of them and sent them to our texturer. All of these pieces were fit onto one texture sheet and I think they turned out great.
Reflecting on the assignment, I think I could have done a little more prep work in the beginning. We had skimmed over some of the requirements and those were the ones that ultimately were either cut or didn't make it into the final scene due to time constraints.