Project 3 Week 4(11/9/2020): Bioshock Infinite Game Scene
Trello Board
Figure 3.1
Group Progress Table
Figure 3.2
Object List
Figure 3.3
My Work:
This week, as we checked in early this week, I just modeled the fence that will be used throughout the scene. Making varied versions of it (short and long ones) just requires a little scaling. I didn't run into any problems as it was a very simple process. Should we need a low poly version, I can easily create one.
Fence
I will continue to work on the fog particles and other Unity prep for next week. Once models start being completed I can start arranging them in Unity as well, and add on the textures as they come. From there, I can start adjusting the different effects I have to fit the scene. As I do this, I can also start to help Trevor figure out what the level of realism we want to use for the scene and/or how close we want to match the textures in Bioshock. Consistency is key for our scene, so I think this process will really help us solidify this project as a single unit rather than 4 people throwing a objects together in a scene.
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