Monday, November 9, 2020

Game Project Week 4

 Project 3 Week 4(11/9/2020): Bioshock Infinite Game Scene

Trello Board

Figure 3.1








Group Progress Table


Figure 3.2




Object List

Figure 3.3


My Work:

This week, as we checked in early this week, I just modeled the fence that will be used throughout the scene. Making varied versions of it (short and long ones) just requires a little scaling. I didn't run into any problems as it was a very simple process. Should we need a low poly version, I can easily create one.
Fence

This fence is fully UV'd and can be very easily adjusted and modified to fit the scene. 
I will continue to work on the fog particles and other Unity prep for next week. Once models start being completed I can start arranging them in Unity as well, and add on the textures as they come. From there, I can start adjusting the different effects I have to fit the scene. As I do this, I can also start to help Trevor figure out what the level of realism we want to use for the scene and/or how close we want to match the textures in Bioshock. Consistency is key for our scene, so I think this process will really help us solidify this project as a single unit rather than 4 people throwing a objects together in a scene.

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