Wednesday, November 18, 2020

Game Project Week 5

 Project 3 Week 5(11/17/2020): Bioshock Infinite Game Scene

Trello Board

Figure 4.1

Group Progress Table

Figure 4.2

Object List


Figure 3.3

My Work

This week I worked on the fog effects of the scene, as well as begun color IDs for the scene. 
For the fog, it is a simple particle system with dense, slow moving particles. I created a custom particle shape for the system in order to create the misty look of fog. Similar to the clouds, I think I will keep working on the shape (mainly the opacity of the particles) in order to make it look more wispy and translucent.

Fog

I separated the pieces of the fence that I worked on last week into individual components as to make them more modular. I have 2 sets of these pieces (short and long), plus an individual fence post.
Short Pieces

Long Pieces














I also started working on the color IDs for some of the smaller props. I do not have any to present this week however I will continue to work on it over the break so that we can texture and assemble in the last 2 weeks of the project.

We discussed in a group meeting that we should pick up the pace a little as we felt that we were falling behind a little. I will try to get any completed models and place them into the Unity scene as we did in the blocked out scene and according to our annotated map. From there I can fine tune the effects that I have created in Unity. That is what I have tasked for myself for the next week or two.

Monday, November 9, 2020

Game Project Week 4

 Project 3 Week 4(11/9/2020): Bioshock Infinite Game Scene

Trello Board

Figure 3.1








Group Progress Table


Figure 3.2




Object List

Figure 3.3


My Work:

This week, as we checked in early this week, I just modeled the fence that will be used throughout the scene. Making varied versions of it (short and long ones) just requires a little scaling. I didn't run into any problems as it was a very simple process. Should we need a low poly version, I can easily create one.
Fence

This fence is fully UV'd and can be very easily adjusted and modified to fit the scene. 
I will continue to work on the fog particles and other Unity prep for next week. Once models start being completed I can start arranging them in Unity as well, and add on the textures as they come. From there, I can start adjusting the different effects I have to fit the scene. As I do this, I can also start to help Trevor figure out what the level of realism we want to use for the scene and/or how close we want to match the textures in Bioshock. Consistency is key for our scene, so I think this process will really help us solidify this project as a single unit rather than 4 people throwing a objects together in a scene.

Wednesday, November 4, 2020

Game Scene Week 3

 Project 3 Week 3(11/4/2020): Bioshock Infinite Game Scene

Trello Board

Figure 3.1

Group Progress Table

Figure 3.2



Object List with Tri Count

Figure 3.3


My work:

This week I worked on a couple things. First was the skybox. Now, I had compared a couple skyboxes last week, and found that none in the existing package fit the theme. I also checked HDRI Haven, and unfortunately all the "sky" tagged skyboxes included a ground, which does not fit the floating island setting of Bioshock. Since the game is not hyper realistic, I took this opportunity to create a custom skybox, utilizing one of the existing images. I took the cartoon sky and added clouds to it for a distanced look. While I am quite satisfied with the look now, I think there are a couple things I could improve on (cloud shape and transparency could be worked on, the seam needs to be worked on), but can be a secondary thing after I finish the other requirements.
Skybox in the scene!
Custom Skybox










The other thing I worked on was the cloud particle effect. I think this can add some life to the scene and make it more immersive to have moving clouds rather than just the stationary ones. I do still think I can work on the shape of the clouds a little bit more, and the settings still need to be played around with, however if I do not get around to fixing these things, it would not be a huge deal.
Cloud particle system

For next week, I will work on the fog particle effect, as well as start to assist on creating models for the fences.

Final Course Reflection

  Going into this course, I had no idea what to expect. Even with the syllabus, it told me nothing of what I would truly end up learning – a...