Project 3 Week 5(11/17/2020): Bioshock Infinite Game Scene
Trello Board
Figure 4.1
Group Progress Table
Figure 4.2
Object List
Figure 3.3
My Work
This week I worked on the fog effects of the scene, as well as begun color IDs for the scene.
For the fog, it is a simple particle system with dense, slow moving particles. I created a custom particle shape for the system in order to create the misty look of fog. Similar to the clouds, I think I will keep working on the shape (mainly the opacity of the particles) in order to make it look more wispy and translucent.
I separated the pieces of the fence that I worked on last week into individual components as to make them more modular. I have 2 sets of these pieces (short and long), plus an individual fence post.
I also started working on the color IDs for some of the smaller props. I do not have any to present this week however I will continue to work on it over the break so that we can texture and assemble in the last 2 weeks of the project.
We discussed in a group meeting that we should pick up the pace a little as we felt that we were falling behind a little. I will try to get any completed models and place them into the Unity scene as we did in the blocked out scene and according to our annotated map. From there I can fine tune the effects that I have created in Unity. That is what I have tasked for myself for the next week or two.
