This sprint has been 90% dedicated to the rocky ground texture. Specifically I spent a lot of time finding new ways to create the rough texture and variance in colors of the surface. This was most of the time I spent on this sprint.
My only issue with this is that I had to figure out how to create more color variance. I experimented with a bunch of different noise maps, transform nodes, and gradient maps to get the look I was going for, and for what my lead was going for.
My other task was creating sketches for the logo. This is still a WIP but this is what I have so far.
(yes they are upside down).
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