This week was texturing and final renders. For this assignment, I used heavy references of a Sega Dreamcast controller to help me figure out the right color and texture I needed for the controller.
| Controller Ref |
| The Analog stick is Shiny! |
I had to make some Alpha stamps for the logo and a few other details on the body of the controller. These were:
- Dreamcast Swirl Logo
- Dreamcast Text Logo
- Dreamcast Logo outline
- U indent around screen
The logo was very simple - I took a vector of the logo, changed the color of the components I needed to white, and added a black background. I had to separate the swirl and text parts of the logo as they are different colors. As for the outline, I combined a rounded rectangle and an ellipse, and added a rounded transition between the two, and repeated the same color changing process. Finally, for the indent, I created the shape using a circle and rectangle, made the outline white and fill transparent, and added a black background. I exported all of these as JPEGs and imported them into Painter. For the ABXY and Start buttons, I just used one of the text alphas in Substance.
Rendering was easy as well. I've already done it a handful of times in 350 - my 3D scanning class - so it was a very simple process for me.
| Final Render |
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