Friday, October 15, 2021

Game Controller Assignment - Final

This week was texturing and final renders. For this assignment, I used heavy references of a Sega Dreamcast controller to help me figure out the right color and texture I needed for the controller.

Controller Ref

The Analog stick is Shiny!

I had to make some Alpha stamps for the logo and a few other details on the body of the controller. These were:

  • Dreamcast Swirl Logo
  • Dreamcast Text Logo
  • Dreamcast Logo outline
  • U indent around screen
The logo was very simple - I took a vector of the logo, changed the color of the components I needed to white, and added a black background. I had to separate the swirl and text parts of the logo as they are different colors. As for the outline, I combined a rounded rectangle and an ellipse, and added a rounded transition between the two, and repeated the same color changing process. Finally, for the indent, I created the shape using a circle and rectangle, made the outline white and fill transparent, and added a black background. I exported all of these as JPEGs and imported them into Painter. For the ABXY and Start buttons, I just used one of the text alphas in Substance. 

Outline
Swirl Logo












One of the biggest problems for me was that I ended up using the wrong model (low poly) for texturing, and had to redo it. Fortunately, I was able to transfer all of my materials and masks over using exports and adjusted it to fit the high poly, subdivided model. It went relatively smoothly, with only a couple of spots that would need to be redone completely. 

Rendering was easy as well. I've already done it a handful of times in 350 - my 3D scanning class - so it was a very simple process for me.

Final Render


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