Wednesday, March 25, 2020

Painter Tutorials

For this assignment, I learned how to use Painter in more detail, on a high poly model that was provided for us. I was given a lantern and an amp to texture, however my success with the lantern was minimal and was unable to complete that portion of the assignment due to several frustrations with Painter and my computer. However, I found success with the amp and was able to produce a fairly good looking texture.


Using various materials and various Painter options. I created metal,  leather and plastic materials, which required me to utilize base colors, height maps, roughness maps, and metallic options using Painter's sliders and various other options.

I ran into some problems, as I stated before, with Painter and its compatibility with my computer. I have since found some solutions and fixes for it, however due to the deadline I was unable to fix my problems on time and my lantern project was lost. Although I lost the project, I did learn a lot from the tutorials given to me and I now understand Substance Painter a lot more. With the amp, things went more smoothly as I gained experience with the Lantern project, and learned where everything was and more fully understood where options were, what they did, and how it would affect the outcome of my textures.

I'm quite proud of how it turned out, and I am now quite comfortable with Painter. With more practice I think I could create a project on my own and do a pretty decent job at it in the future. I believe, that with these skills, I can create a stylized version of textures (cartoony, more realistic, and somewhere in between) with my new knowledge and apply them to future projects.

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