First, I used the Quad Cut Tool to convert the high-poly model into a low-poly model. Once I had my low poly models, we UV'd it and made a low-poly UV map by cutting and sewing together a basic UV map. Taking the model and exporting it to Painter, I used both smart materials and regular materials to texture the model. This process was fairly simple, however just a few details were needed to be remembered to create a good looking texture. From there, I took the texture and the low-poly model and imported them into Unity. From there, I rendered the knife with the new textures on it.
| Wooden Knife |
| Knife 2 |
| Knife 1 - Unity did not like my texture. |
Even with my new found expertise, creating perfect UVs was difficult, and only managed to get nearly-perfect UV maps on the first knife. Thus, on the tops of my models, the textures are stretched and not placed on properly.
I am, however, very proud of the second knife. Despite not having the most perfect UV map, I love how the texture turned out, as well as the low-poly model. I think I could have used the "add divisions" tool more and gotten a smoother model, but overall it was a pretty successful creation.
I am, however, very proud of the second knife. Despite not having the most perfect UV map, I love how the texture turned out, as well as the low-poly model. I think I could have used the "add divisions" tool more and gotten a smoother model, but overall it was a pretty successful creation.

