Thursday, November 21, 2019

Game Scene Week 2

For this week, I began building my apartment building. I began to create some details in the building (windows, fire escape, details around Peter’s room), and also began to UV the building.
Front Side of Building



So far I feel like the fire escape is going to be one of the hardest things to model on my building since it is such an exact shape, but I think I will be able to do it. One other challenge I think I will face is making a “hole” where the window to Peter’s room will be. All the other windows in the building I will use a reflective material on so only Peter’s room is visible, and makes it stand out more.

Back Side of Building
I think the most successful thing out of this rough model is how easy it was to create the building. Each square on the grid represents about a story (or one floor-to-ceiling measurement), so I just used that to represent my rows and columns for my building. I then used edge loops to create a grid on the wall, and to make it easier to make modifications later. I used the grid to line up the windows, which in the future I plan on making more true to an apartment building (less even/patterned).

One issue I ran into was when I was grouping. While I was grouping, my windows sides were joined with the wall behind it, so when I go back I will have to figure out how to separate them or perhaps redo it over again.

My plans for the next check in is to continue to UV the building and hopefully start on some texturing, create more details, and start building the inside of Peter’s room.

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