Thursday, November 21, 2019

Game Scene Week 2

For this week, I began building my apartment building. I began to create some details in the building (windows, fire escape, details around Peter’s room), and also began to UV the building.
Front Side of Building



So far I feel like the fire escape is going to be one of the hardest things to model on my building since it is such an exact shape, but I think I will be able to do it. One other challenge I think I will face is making a “hole” where the window to Peter’s room will be. All the other windows in the building I will use a reflective material on so only Peter’s room is visible, and makes it stand out more.

Back Side of Building
I think the most successful thing out of this rough model is how easy it was to create the building. Each square on the grid represents about a story (or one floor-to-ceiling measurement), so I just used that to represent my rows and columns for my building. I then used edge loops to create a grid on the wall, and to make it easier to make modifications later. I used the grid to line up the windows, which in the future I plan on making more true to an apartment building (less even/patterned).

One issue I ran into was when I was grouping. While I was grouping, my windows sides were joined with the wall behind it, so when I go back I will have to figure out how to separate them or perhaps redo it over again.

My plans for the next check in is to continue to UV the building and hopefully start on some texturing, create more details, and start building the inside of Peter’s room.

Thursday, November 14, 2019

Game Scene Week 1

For this game scene project, our group chose Spider-Man for the PS4. I chose to create Peter Parker/Spider-man’s apartment building and a view of his room in his apartment.




Due to Maya not working on my laptop, I have sketched out a quick concept of what I want to create for this project:


For our story, we will be going around to different and iconic buildings within the game, one of the most prominent being Peter’s apartment, for obvious reasons. My plan is to create a similar apartment building commonly found in the game (as well as in real life New York City). One of the windows will be set slightly open to differentiate it from the other generic looking windows. On top of that, there will be spiderwebs that have been shot around the window as an obvious indicator of whose room it is.

Since you will be able to peek into Peter’s room, I will be recreating parts of his room that are visible to the camera to indicate it has been lived-in, instead of just a blank and barren room.

I will be creating a generic brick apartment building, with tan accents and red fire escapes. However, I will be trying to take the creative liberty of adding some graffiti on top of the roof as a sneaky little “Spider-Man” was here Easter egg.

Final Course Reflection

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