For this week, I was able to build on my existing models and apply new textures and materials to my
objects. I also added a lamp as a visible light source, and a storage box to my scene, as well as added
dividers to the TV stand. One major improvement I made was fixing the UVs so I could properly texture
each object, and make sure the texture wasn’t oddly stretched across the model.
objects. I also added a lamp as a visible light source, and a storage box to my scene, as well as added
dividers to the TV stand. One major improvement I made was fixing the UVs so I could properly texture
each object, and make sure the texture wasn’t oddly stretched across the model.
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| Storage Box Texture |
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| Storage Box Lid Texture |
For next week, I hope to add a few more details such as magazines on the coffee table, and a few
items across the rest of the furniture to make the living room seem more lived-in. I also want to redo
some of the textures to fit a more sleek-modern theme to match my own living room (as I am heavily
referencing it).
items across the rest of the furniture to make the living room seem more lived-in. I also want to redo
some of the textures to fit a more sleek-modern theme to match my own living room (as I am heavily
referencing it).
Some issues that I ran into while working on this included broken models and textures, as well as
some lighting issues. I was able to fix many of these problems by reloading either the files or the
project, however they were somewhat consistent and I eventually figured out a permanent solution.
I also referenced my old projects to help me figure out solutions to some minor road bumps, such as
optimizing UVs for some objects.
some lighting issues. I was able to fix many of these problems by reloading either the files or the
project, however they were somewhat consistent and I eventually figured out a permanent solution.
I also referenced my old projects to help me figure out solutions to some minor road bumps, such as
optimizing UVs for some objects.



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