Tuesday, May 13, 2025

Final Course Reflection

 Going into this course, I had no idea what to expect. Even with the syllabus, it told me nothing of what I would truly end up learning – and caring more about – in the course. Overall my course learning experience was incredibly valuable and intriguing. Seeing these topics under a more analytical and varied perspective was insightful and made me appreciate the topics even more.

I think my biggest takeaway from this class is how each trend in technology really inspired and blended into the next in unexpected ways, and how each impacted the world in a different way. For example, during the unit on radio, I learned that AM radios are slowly being phased out and even not include in some new cars. This at first seems like a relatively minor change, as more and more people are using Spotify and other internet radio providers for in-car entertainment and news, but AM radio is used in so many situations, notably emergencies, to convey info to people. And because so many people don’t own standalone radios, they have to rely on their cars for AM radio.

Additionally, each blog post was a thoughtful reflection and introspection of each unit. Each blog post prompt started as a basic question about the technology we reviewed, and ended with a far more in-depth understanding of the information we were presented. You could go on and on for hours about a subject, but being able to write about it, especially about a specific aspect not covered in class, and include your own perspective and ideas in that writing results in a more complex understanding of the content. Being asked about how x would apply in your own everyday experience (such as seeing how smart city tech would apply to Chico) creates a much better understanding of the overall impact of that technology, and how it could directly impact you over just seeing it in action.

The kickstart project was also an incredibly helpful aspect of the course. Taking one technology and formulating a product based on what we’ve learned is much more impactful. My group’s project took a technology that I personally have biases against, and formed a product that was genuinely (in my eyes) useful and fun without much ethical concern. Our product was an AI powered game enhancing product. It would take existing board games and create new ways to expand on the game, all without taking away the potential for the game companies themselves to expand on their game. The technology would be trained on existing materials and aim to expand rather than replace the source material. While it wasn’t extensively discussed during our design and development phase, I would like to believe that the product would be partnered with these games officially, and avoid the ethical dilemmas that many Ai systems have (getting permission to use the source material for the system).

It’s these sorts of lessons that I believe to be the most important that I learned. While learning about the technology itself (history, current applications, future iterations/applications) is important, realizing the real-life impact – policies and social issues, namely – is just as important, if not more important. It is through these trends that have taught me the most valuable information – how these technologies have a larger real-life impact beyond their initial applications and uses.

Friday, April 25, 2025

Artificial Intelligence

I believe Google’s AI Principles are admirable but ultimately aspirational. So many of these systems are based in unethical and oftentimes inaccurate sources, such as written text or art that has been published on the internet, but not given consent to have that work used in the generator’s learning algorithms. Additionally, while the principles generally have the right idea to create a more ethically and accurate AI system, it does not address the environmental/physical impact of the systems. One huge issue with AI systems is the massive amount of energy consumption each generation prompt and query uses. The average Google search pre-AI used 10x less energy than what it currently uses when the AI answer function was added in (https://www.reddit.com/r/technology/comments/1dsvefb/googles_ai_search_summaries_use_10x_more_energy/). This also isn’t just an issue with Google, ChatGPT uses 15x more energy than a Google search query pre-AI (https://www.reddit.com/r/aipromptprogramming/comments/1212kmm/according_to_chatgpt_a_single_gpt_query_consumes/).


Google’s AI function has also been shown to give inaccurate information, from simple misinformation about program procedures (i.e. finding a function in a digital program) to incredibly dangerous misinformation regarding such topics as conspiracy theories (i.e. “Barack Obama is Muslim” - a completely facetious theory). Google AI overview function just is not developed enough, nor ethically sound, to be implemented as deeply as it has been so far.

Saturday, April 19, 2025

Smart City Technology in Chico

 Smart City technology could overall make Chico a more accessible town. As it stands, Chico only has a handful of bus lines, and while they cover most of the city, they take a very long time to reach certain bus stops, especially since most, if not all of them, start in downtown and slowly make their way out to other parts of town such as Notre Dame Blvd or over near the movie theater. Being able to coordinate these busses better, especially having increased frequency during peak hours would be incredibly helpful for those without a car – specifically students, and decrease the number of overall cars on the road which would be beneficial environmentally speaking as well as more cost efficient for the general public. Another benefit that has already been seen in many other cities is having a higher tech bus tracking system. As it stands, we have to either rely on a paper schedule, or use an app that I have found to be a little delayed and at times confusing to use. Being able to see in real time when busses are coming, especially when there are delays, route changes, or other issues, is incredibly helpful for planning. 

Additionally, implementing smart city technology could help with traffic control and management, specifically surrounding the train tracks. There have been several instances where I am trying to get somewhere and all of a sudden a train comes along and delays traffic for 10-15 minutes. Being able to coordinate around a train schedule and receive more advanced warning when trains are coming and going would likely improve traffic flow, and potentially aid in preventing train-related traffic accidents.  

There are still lots of concerns involving other aspects of smart city technology, including privacy and data concerns, overall safety concerns involving technology such as drones, and of course energy consumption. Arguably, we already gave up much of our privacy when the world adopted smartphones as a part of our everyday lives, so I do strongly believe that the positives outweigh the negatives. 

Friday, March 28, 2025

Inclusive Gaming

My first experience with representation in video games was, prominently, Zelda, specifically Twilight Princess. Although up until that point I had only really played Wii Sports/Wii Party and the like, I first witnessed a strong, independent female character (two, actually) in The Legend of Zelda: Twilight Princess. Neither Midna nor Zelda were depicted as ever being damsels in distress, but rather as people in need of help. On their own, they were already incredibly strong and resilient – Zelda doing what she could to help the people of Hyrule, and Midna serving as your guide throughout the journey. Neither sat around waiting for Link to save them (like in many other previous games). Although I know there are other instances of strong independent female characters in earlier games (Zelda Ocarina of Time being one with Saria and Sheik), I played Twilight Princess first and was a positive impact on my view of not only video games, but as strong role models. Because of this experience, the idea that “girls don’t game” never ever crossed my mind. Everyone in my life played at least a little bit of video games – whether it was the Wii or DS.

As I got older, I started realizing how male-dominated the gaming community was. My brother was a typical casual gamer, and all of the friends he played with were male. After middle school, the only people I could talk to about video games were male. This is actually what prompted me to launch a new online username, “That One Female Gamer” (subconsciously borrowing from “That One Video Gamer”, aka The Completionist). None of that ever deterred me from continuing to love video games, and it led me to get into game development, which I was majoring in until a couple years ago when I switched. In the last 7 years since I began at Chico State, I’ve worked as a club officer for the school’s Wildcat Gaming club, starting off as the social media manager and graphic design assistant, then to head graphic designer, and then finally, and unexpectedly, as the President. Imagine that, the president of the Gaming club was a girl. And since then, I’ve worked as a staff member for several conventions and shows at their gaming halls (one of which I was just in a meeting for just a few hours ago). I now am a contractor for a game hall supply company, working shows around California.

Last week, I attended my 3rd Game Developers Conference. This show is nothing new to me – male dominated conference, everyone dressed in graphic tshirts, hoodies, and jeans with sneakers. Not a tie in sight, save for the handful of press members. Every year has been the same – booths with freebies showing off their latest developments and designs, except for one thing – Several booths were dedicated to inclusion in game development. Women In Games International (aka WIGI) was the most prominent one that comes to mind. This network of people aims to uplift women in game development, gives support for them, and ultimately create a more welcoming environment for everyone in the game development industry. I had a wonderful chat with the representative at their booth, discussing our struggles as women in the field, and what we wanted to do to help change that.

Inclusivity in gaming is incredibly important. As games ramp up to become more and more mainstream, it is important that everyone is welcome in these circles. As Jenny Shi mentions in her article, fostering spaces and opportunities for inclusion (whether it be in the real world at tournaments or in the industries, or within the game itself with wider character customization options or well written diverse characters) is more important than ever. The main core audience is no longer the young white guy anymore – it has shifted to include over 2 BILLION people on this earth. With such a diverse group of people playing these games, why not create games that represent and include those who play the game?

The solutions are simple:

·      Hire diverse developers. Women, BIPOC, gender non-conforming, and/or disabled people. These are the same people playing your game, hire people who know how to develop for them.

·      Foster healthy communities with the players. Your player base is incredibly diverse – celebrate and invest in that fact. The more welcoming the community is to new players, the more likely it will be played and loved.

 


Friday, March 14, 2025

Digital Divide

As more and more services become available online, I strongly believe we should be caring about the digital divide. There are several services that have become exclusively online, including several important DMV services that they now have to redirect people online for, even when the offices are still operational. This is just a small part of why we should care about the digial divide – making sure essential services are available to everyone, including those without computer access or are not as technologically savvy. Schooling is also another huge thing that has retained an online presence – some classes are exclusively taught online (including this one, MADT 307). Being able to access a classroom, whether in-person or virtually, is incredibly important and by not having computer access, you remove one of the channels to be able to access a classroom environment. 

One way that we can close the digital divide is by supplying schools and other organizations with working and up-to-date technology (laptops, computers, equipment, etc) so that those without access to computers may be able to receive equipment to continue to access services (like the aforementioned DMV services). Another would be to have a state/federal funded IT service. While not perfect, it would at least allow to have support services more widely available so that people can continue using their devices without having to purchase a new device, pay for an expensive service, or have their access cut off due to their device not working. You could have existing IT services/repair shops partner with the program to help with the work load, or have incentives to provide services at low or no cost for those in need. One big thing that already exists is computer classes (such as the ones offered by Apple at their stores), and having more of those classes more widely available would also help with the digital divide. 

Friday, February 28, 2025

Music Industry

As streaming becomes more widely available with more services coming into the scene, I believe streaming will continue to grow as the world’s top used service for music. Additionally, with the resurgence in popularity of vinyl records (thanks to social media), I believe physical media for music will stick around for a while longer than previously predicted. As the IFPI report states, physical media revenue has gone up for the third year in a row, after a steady decline starting in the early 2000s when downloads and streaming were first becoming relevant.  

I also believe international (non-USA) musical artists will be growing exponentially in popularity thanks to anime, video games, and other media exports of Asia. With games like Honkai: Star Rail and Love Live, and shows like Mashle (and other anime) and Spy Family, these are just some of the few media exports of Asia that have pushed international music into the western market, in part due to social media and thus the rise in popularity of these media forms. This is all without even touching the massive boom in popularity from K-Pop artists in the western world, with bands like BTS and Stray Kids being some of the most popular in the world. 

Based on the global music industry revenue chart from the IFPI report, I do also believe that the dip we saw in the early 2010’s could very much happen again with a fluctuation in trends. As I stated before, I believe that physical media is making a comeback primarily because of social media trends. Once that trend dies out, interest in physical media may slow down again and begin to fall. However, with streaming continuously going up in popularity, the overall revenue of the music industry may stay level, so long as more music is being produced and there are people to enjoy that music.   

Thursday, February 20, 2025

APA Sources

 Harrison, H. H., & Mississippi Free Press. (2025, January 10). “embracing ai”: Mississippi governor mandates creating policies for using artificial intelligence. AP News. https://apnews.com/us-news/tate-reeves-artificial-intelligence-mississippi-general-news-d43d88dcd34de5f346919fe1f65c6b10 

Mississippi introducing policies surrounding the use of AI in both public and private sectors of state government under Govenor Tate Reeves. 


Parvini, S. (2025, February 12). Thomson Reuters scores early win in AI copyright battles in the US. AP News. https://apnews.com/article/ai-artificial-intelligence-reuters-4a127c5b7e8bb76c84499fe12ad643c8 

Article detailing the legal battle between copyright holders and AI systems using copyrighted material. Judge rules in favor of copyright holders, citing that AI systems using copyrighted material does not fall under "fair use."

Friday, February 14, 2025

Group Rules

Group 4 - Mari Fong, Evan Biggers, Sky Murphy, Parker Rasul, Ryeon Cook

  1. Any more than 2 non-communicated absences will result in consequences (communication with Professor Meadows, potential removal from group). 
  2. Meet at 3:30PM on Thursdays at the Library. Online is ok if needed. Alternative meeting location, Sky’s house. 
  3. Be an active participant in discussions and decision making. I.e. be assertive when making ideas or taking on roles. 
  4. If you are absent from the meeting, still make an effort to contribute work for that week and share it with the group. 
  5. Group work should be shared with the group by 5PM of the due date to leave time to compile the work together and for any last-minute adjustments or additions. 

Friday, February 7, 2025

Kickstart Start

 I think Esports/Video Games would be a really cool topic to research for my Kickstart project. I was previously a Computer Animation Game Development major, and video games have always been a major part of my life in one way or another, either as a gamer (consumer) or developer/designer. I was also previously president of the on-campus Wildcat Gaming club, and currently staff multiple conventions as a part of the Gaming Hall division. While I have experience in esport associated organizations, I was never formally a part of any esports event or activities, so this would be a really fun area to explore more of having dealt with it primarily on the side, and now more majorly as a staffer of convention gaming halls. I understand the basics of tournament running and setup, I have little to no knowledge of the professional esports world, shoutcasting, or anything of that nature. I find it incredibly fascinating and have actively expressed interest in getting involved with the scene more, whether as an organizer or lead, or as part of the support team on either technical or social organization. 

Video games on the other hand, while I have a huge amount of experience both as a developer and consumer, I have not gotten the chance to explore the topic on an educational/formal level. I find this a fascinating topic to explore as a topic through the lens of “communication technology”, rather than as an art form or simply a hobby or pastime. I’ve been able to explore the topic as a formal art form (game development processes, storytelling, concept to product, etc), as well as a hobby, but never as a piece of communication technology. I find this quite interesting as I’ve never even considered it under that umbrella topic, but it makes sense that it would fall in that genre.  

I also firmly believe that video games and esports are here to stay, and are the way of the future. While traditional sports will definitely stay around, I believe it would be interesting to explore how these two things will grow and evolve as the world does, and how it will integrate into our lives. Being relatively recent in the world’s history, video games and esports are constantly changing and evolving to keep up with our rapidly changing world, having become more relevant than ever with the pandemic, and beoming more and more mainstream across the world. 

Final Course Reflection

  Going into this course, I had no idea what to expect. Even with the syllabus, it told me nothing of what I would truly end up learning – a...